Study 10 hrs/week and complete in 6 mo.
In this program, you’ll gain the skills needed to develop world-class Virtual Reality content. You’ll master the core principles of VR development and design, learn to turn your creative ideas into high-performance VR applications, and pursue an advanced concentration as you transform from VR generalist to in-demand specialist.
If you’re new to Unity, select Term 1, and start learning the foundations of VR development in Unity.
If you have a working knowledge of Unity as a game developer or digital storyteller, select Term 2.
All students will ultimately advance to Term 3. Completion of Term 3 is required to graduate.
You'll enroll in Term 3 upon completing Term 2. The cost for Term 3 is 1500 AED.
Christian co-founded the VR Team at Google, started the VR Nanodegree program at Udacity, and developed this VR curriculum together with our partners and the team.
Matt is a serial entrepreneur, artist, engineer, and founder of SFVR. His specialties are: virtual reality, computer graphics, interaction design, and high-performance programming.
Vasanth previously worked at Stanford's Virtual-Human Interaction Lab. In addition to Udacity, he is also working on an initiative called FusionEd to help raise aware for VR and inspire more people to get started creating content.
Suzanne is an independent VR designer. She is also a cofounder of ARVR Academy, a non-profit that teaches women VR and AR development at low cost, and aims to create gender parity in the VR and AR industry in 5 years.
Austin is a virtual reality user experience designer. His background is in interactive sculptural new media, and he has a Masters degree in Human-Computer Interaction from Carnegie Mellon University.
Sky, also Head of Education at Upload VR, uses a combination of entrepreneurship, design, authorship, and engineering to create beneficial systems and media which will build cooperation towards an ever-improving future.
Joe is an independent game developer from New Jersey. He graduated with a degree in Astrophysics from Penn State University and is currently spending his time exploring VR game development with Unreal Engine 4.